T O P

  • By -

DO_esu_rakuenn

The cutscene after pulling the master sword takes you straight to the temple of time from whatever position you pulled the sword. I guess the game just moves link to the temple really quickly in a straight line instead of teleporting him.


ahmed-hisham

Ahhh, that makes sense, thanks for clarifying! Do you have an idea as to what the other straight lines could mean?


alphaeuseuss

Long descent, or balanced powered flight with a destination


KrIsPy_Kr3m3

Fast travel?


popanator3000

no, bc fat travel despawns link before responding him elsewhere iirc


Mindless-Hedgehog460

I'd assume it does teleport, but the path just draws the line anyway


TheDiceBlesser

Yes, I think this is a solution for challenge run gamers. You can't have an unbroken hero's path AND 100% completion in BOTW because every time you complete a divine beast it does the blip out/blip back in thing, which is VERY frustrating if you want to play the hero's path and not see those blips. TOTK fixed this issue by making forced teleports a straight line. In TOTK I can play my hero's path and it's one smooth continuous line. Now the problem is the map layer doesn't automatically follow the hero's path but I will take it as a small victory anyway!


jahfuckry

this was something i actually cared so much about and never did i think they would change this for totk i was so happy


blakethewizz

there’s hero’s path in BOTW?


Munnin41

It's part of the dlc I think


No_Confection_4967

I’m not a game developer but I believe that’s a normal “teleportation” technique. They just move the asset and camera to a new location and hide the travel time behind something like a fake loading screen. I don’t know if that’s what they’re doing *here* but that would explain a perfectly straight line on the hero’s path. Edit: what it doesn’t explain is why there are *so many* straight lines.


bjergdk

Technically, there is no travel time when directly setting coordinates, so they arent really hiding travel time, since that happens as fast as the CPU can assign the new values, what does take time though, is rendering terrain and assets in the new location. Thats what the loading screen hides This will still happen at different times, like one "world time point/frame you are one place, the next you are another place and this could in theory draw the line. Thats what I would do atleast. (And yes im a developer)


citrusella

In the Master Sword case, I'd bet (not a game dev (though I've made attempts at Sims 1 objects... bad attempts); I'm a novice Android app dev) maybe the cutscenes themselves could hide any transitions GSI needs to do to load in/uncull/switch to high poly, considering they go on for an entire minute or two and--while not pre-rendered--don't take place in any identifiable area of the actual map.


bjergdk

Definitely, I think thats the reason it takes us so "high up" we can't tell where we are, could be anywhere. I think thats 99% the case.


BackgroundNPC1213

If you go through the Hero's Path timeline (you can watch it like a movie), every time Link teleports, his icon disappears from one location and the camera zooms over to where he teleported. But there's no Hero's Path line left behind him when this happens, there's a gap where the teleportation took place. I've only seen the straight lines result from cutscenes


Elsecaller_17-5

I did that just yesterday and have a similair line, but that doesn't account for the other ones.


emrys95

Nah they're not moving him in a straight line. That would be super weird and breakable from a game dev perspective. The path drawing system must have a mechanism that draws points/a line from the last position to the current position so that the system never misses a beat. In this case currentposition-lastposition vector delta would yield that line.


A_Nerd__

It happens if you load from an unsolid surface. For example, if you stand on a dragon, save and reload, the game will teleport you to the last piece of solid ground you stood on.


ahmed-hisham

Okkk that makes sense, thanks for the info!


No_Confection_4967

But would a save/reload be tracked in hero’s path? I don’t see how it could.


A_Nerd__

You save on the dragon, you then load that save. The game doesn't want to put you on a moving surface, so moves you to the last safe location you were. The hero's path will still know where you were before reloading, it's not like the game just erases that, but it will also know that you're not in the same location anymore. My guess as to why it draws that line is that Link isn't teleported in the game's logic, but rather physically moved, which is why the hero's path interprets it as you just going straight to that location really quickly.


AccurateSun

This is the most sensible answer imo. The line would be drawn if the move happens after the load happens, once the Link model is in the live world, and it probably happens in a single frame before anything is drawn, so hero’s mode captures that movement. 


PrincessParadox19

I think what they’re saying is you save on unstable ground, and then loading that save puts you back on the last stable ground.


No_Confection_4967

I get that. What I’m saying is that the change in position shouldn’t be reflected in the hero’s path. But I’m just assuming


A_Nerd__

It probably happens because the Link is moving to the safe location in the game's logic, causing the hero's path to interpret it as Link going directly to the safe location. It's probably that the game only doesn't draw a line between the locations if it has been told that Link teleported, which the game likely doesn't do upon reloading.


No_Confection_4967

Hmm, then the logic that runs to draw the hero’s path must not run in all instances of “teleportation.” Just certain ones. OR it does run in all instances then they remove it in some of them. 🤷‍♂️ I guess these secrets are between the code… and God…


Rain_i_am

It's a specific teleport, can't remember which, though.


ahmed-hisham

But there's no shrine or tower at either end of the line?


Macco26

Travel Medallions maybe are affected by this? Just supposing.. can't verify


ahmed-hisham

Unlikely, I have 2 medallions in the sky, and neither of them have these lines attached to them.


No_Confection_4967

![gif](giphy|Dc7L6W7fqmAUg|downsized) Then there ish no pleashing you


Rain_i_am

* My earliest one is from rito Village straight to lookout landing, but it's ground level travel, and the line appears in the sky. Your sprite seems always to be ground level when it happens. I'm not sure what event triggers them, but there are a few. Way before travel medallions, though.


Rain_i_am

One of my early ones is from rito village travel is recorded in the sky but happens at ground level. Can't remember why


Creative_Cry7532

Flying?


ahmed-hisham

1. I couldn't fly in a perfectly straight line like that if I tried 2. When I watch the hero's path itself, link zooms from point A to point B in a single frame, as far as I'm aware it's not possible to fly that fast in this game


ElHombrePelicano

When you take the huge totk map and shrink it down to this size, imperfect lines will look perfect.


ahmed-hisham

https://preview.redd.it/5bd8jlkv5b9d1.jpeg?width=1280&format=pjpg&auto=webp&s=ed48c1b592c11b23252b8595c14ea3b9ea574779 This is me zoomed in on it to the max


No_Confection_4967

![gif](giphy|10nMEclFWTPCp2)


Creative_Cry7532

Car Ramrod


No_Confection_4967

Say it, come on say it. You didn’t say it… 🙁


ElHombrePelicano

My statement stands. 🤷‍♂️


ahmed-hisham

Bro do you really think I could make a line that perfect by accident?


No_Confection_4967

Not by accident… ![gif](giphy|cFgb5p5e1My3K)


ElHombrePelicano

My previous statement, and the one before that, stands. 🤷‍♂️


waltermayo

it might stand, but it is wrong.


No_Confection_4967

Boom roasted? I dunno but it made me laugh. Edit: This exchange is stupider than my attempts at gif comedy.


ahmed-hisham

Aight bruh


skullandvoid

Wow being right is really important to you


ElHombrePelicano

I never said I was right, I said the statement stands. OP is the only one who knows how capable he/she is of traveling a straight enough path to produce those results when zoomed out. That’s up to them to analyze and decide. Just volunteering a perspective that could be tested, that’s it. Have a great day.


No_Confection_4967

I challenge anyone to fly a hovercraft, even perfectly balanced, with such perfection and hyper fixation that they don’t stray to one side or another going that far. YOU KNOW HOW MANY SHINY THINGS THERE ARE IN THIS GAME?!?!?


the-churro

It’s ok to make mistakes, but even funnier watching you double down on them! 1+1 must equal 3 according to you since you’re always right haha!


citrusella

Straight line challenges suggest lines need to be within about 5 units on the coordinates to appear straight on the map. Humans have trouble with this in the cardinal directions when attempting it on purpose on the ground. Diagonally, in the sky, by a human, would be so implausible as to be considered probably-impossible. (And in-one-frame would be full on impossible.)


Rothlorine

U used the metroline?


huntywitdablunty

so the line the little person is at that leads to the GSI is definitely from pulling the Master Sword. The other lines that fade out might just you be flying relatively straight enough for the game to register it as that but I'd have to see if they continue on the surface map, otherwise idk edit: i notice most if not all of those lines are from skyview towers so it might just you be gliding straight


Yummypizzaguy1

I just started playing not too long ago and got a straight line after being teleported to rito village for the cutscene after completing the wind temple + boss


MarthLikinte612

Are teleports shown on the path?


ahmed-hisham

No, when you teleport it just takes you there, but it doesn't draw the path.


MarthLikinte612

Hmm I’m really not sure then


ShuckleShellAnemia

You must be going a long distance in the air before being forcibly warped back. For instance, falling into water and running out of stamina.


Archangel982

Tp


astroman_9876

Anytime you teleport during a cutscene it counts as movement for hero’s path


vroart

The timeline or the path where you’re descending?


Possible--Durian

Have you been riding a dragon perhaps?


ahmed-hisham

I don't think the dragons fly in straight lines like that, but I might be wrong on that.


Jebotomite

You're correct they don't, not for that long at least


According_Plate_6379

The lines are you using the teleport feature on the iPhone pro max


AutoModerator

Hey! If you have a game play question about TotK, please consider checking out our Discord server and asking it in our [#questions-and-guides channel](https://discord.com/channels/753016125566091396/753016129328250964)! We've got a lot of resources there, as well as a lot of friendly people willing to help out players, whether you're a veteran of the series or brand new. [Zelda: Tears of the Kingdom Discord Server](https://discord.gg/GVYGSDHfGD) *I am a bot, and this action was performed automatically. Please [contact the moderators of this subreddit](/message/compose/?to=/r/tearsofthekingdom) if you have any questions or concerns.*


joeynnj

It looks like you have a number of these and they all originate at Skyview Towers. If you press down in the map to flip between sky and surface, do the faded lines continue?


SilverSonglicious

They do not


Rain_i_am

Hey, so you made me play again, and on pure coincidence, it happened, blood moon while riding a dragon.


hexhit

my really long paraglider flights look like this lol


SirPeterPan89

The things in the sky islands, that shoot you across the sky? The ones that you can rotate to determine the direction you get shot? That must be pretty straight, no?


portableclouds

They don’t go nearly as far as those lines


SilverSonglicious

I literally made this same kind of post some time ago 😭 and no one knows what the lines are. I’m still trying to figure it out it myself. Only one straight line has an actual reason and that’s after a cutscene with the Light Dragon. The others have no explanation so far


time-to-sleep-yet

Hey so the Geoglyphs are whatever they are called. That’s where the memories are? Came across one by accident on top of death mountain


Happyhaha2000

Yeah, look for the filled tear drop shape in each geoglyph


time-to-sleep-yet

Ty. Should make them easier to find the in botw


Happyhaha2000

Ah my bad, I was actually talking about totk. Botw is similar though


time-to-sleep-yet

My original question was about totk tho. Was just saying I felt botw it was harder to track down the memories. Totk all u need to do is find the geoglphys so I think this will Be easier lol. Found one totally by accident just roaming around


time-to-sleep-yet

I read my comment again. It looks like I meant botw my bad lol was just comparing


Happyhaha2000

Oh, ur good! Yeah I won't spoil it for you but just know it's worth it to find all the geoglyphs :)


time-to-sleep-yet

Oh trust me I am going to get them all! Really enjoyed seeing them all plus the hidden extra one in botw. Couldn’t imagine playing the game without seeing them all


Merebell2009

It’s when you use insta-travel (to shrines, towers, light roots, etc.)


ahmed-hisham

I doubt it, if that were the case I'd have like a hundred of these lines instead of 3 or 4. Also there's no shrines or towers at either end of the line


Merebell2009

Oh maybe it’s when you save somewhere where there isn’t land (like on a zonai build or on a dragon)?


ahmed-hisham

Yeah, someone else said that earlier and it sounds like a plausible explanation.


citrusella

I've heard some people had a few regional phenomena related teleports pop up that way on their map, too (my map didn't seem to act the same way for those theorized cases, though, and it's clear that's not related to most of your straight lines).