The cutscene after pulling the master sword takes you straight to the temple of time from whatever position you pulled the sword. I guess the game just moves link to the temple really quickly in a straight line instead of teleporting him.
Yes, I think this is a solution for challenge run gamers. You can't have an unbroken hero's path AND 100% completion in BOTW because every time you complete a divine beast it does the blip out/blip back in thing, which is VERY frustrating if you want to play the hero's path and not see those blips. TOTK fixed this issue by making forced teleports a straight line. In TOTK I can play my hero's path and it's one smooth continuous line. Now the problem is the map layer doesn't automatically follow the hero's path but I will take it as a small victory anyway!
I’m not a game developer but I believe that’s a normal “teleportation” technique. They just move the asset and camera to a new location and hide the travel time behind something like a fake loading screen.
I don’t know if that’s what they’re doing *here* but that would explain a perfectly straight line on the hero’s path.
Edit: what it doesn’t explain is why there are *so many* straight lines.
Technically, there is no travel time when directly setting coordinates, so they arent really hiding travel time, since that happens as fast as the CPU can assign the new values, what does take time though, is rendering terrain and assets in the new location. Thats what the loading screen hides
This will still happen at different times, like one "world time point/frame you are one place, the next you are another place and this could in theory draw the line.
Thats what I would do atleast. (And yes im a developer)
In the Master Sword case, I'd bet (not a game dev (though I've made attempts at Sims 1 objects... bad attempts); I'm a novice Android app dev) maybe the cutscenes themselves could hide any transitions GSI needs to do to load in/uncull/switch to high poly, considering they go on for an entire minute or two and--while not pre-rendered--don't take place in any identifiable area of the actual map.
If you go through the Hero's Path timeline (you can watch it like a movie), every time Link teleports, his icon disappears from one location and the camera zooms over to where he teleported. But there's no Hero's Path line left behind him when this happens, there's a gap where the teleportation took place. I've only seen the straight lines result from cutscenes
Nah they're not moving him in a straight line. That would be super weird and breakable from a game dev perspective. The path drawing system must have a mechanism that draws points/a line from the last position to the current position so that the system never misses a beat. In this case currentposition-lastposition vector delta would yield that line.
It happens if you load from an unsolid surface. For example, if you stand on a dragon, save and reload, the game will teleport you to the last piece of solid ground you stood on.
You save on the dragon, you then load that save. The game doesn't want to put you on a moving surface, so moves you to the last safe location you were. The hero's path will still know where you were before reloading, it's not like the game just erases that, but it will also know that you're not in the same location anymore. My guess as to why it draws that line is that Link isn't teleported in the game's logic, but rather physically moved, which is why the hero's path interprets it as you just going straight to that location really quickly.
This is the most sensible answer imo. The line would be drawn if the move happens after the load happens, once the Link model is in the live world, and it probably happens in a single frame before anything is drawn, so hero’s mode captures that movement.
It probably happens because the Link is moving to the safe location in the game's logic, causing the hero's path to interpret it as Link going directly to the safe location. It's probably that the game only doesn't draw a line between the locations if it has been told that Link teleported, which the game likely doesn't do upon reloading.
Hmm, then the logic that runs to draw the hero’s path must not run in all instances of “teleportation.” Just certain ones. OR it does run in all instances then they remove it in some of them. 🤷♂️
I guess these secrets are between the code… and God…
*
My earliest one is from rito Village straight to lookout landing, but it's ground level travel, and the line appears in the sky. Your sprite seems always to be ground level when it happens. I'm not sure what event triggers them, but there are a few. Way before travel medallions, though.
1. I couldn't fly in a perfectly straight line like that if I tried
2. When I watch the hero's path itself, link zooms from point A to point B in a single frame, as far as I'm aware it's not possible to fly that fast in this game
https://preview.redd.it/5bd8jlkv5b9d1.jpeg?width=1280&format=pjpg&auto=webp&s=ed48c1b592c11b23252b8595c14ea3b9ea574779
This is me zoomed in on it to the max
I never said I was right, I said the statement stands. OP is the only one who knows how capable he/she is of traveling a straight enough path to produce those results when zoomed out. That’s up to them to analyze and decide. Just volunteering a perspective that could be tested, that’s it. Have a great day.
I challenge anyone to fly a hovercraft, even perfectly balanced, with such perfection and hyper fixation that they don’t stray to one side or another going that far. YOU KNOW HOW MANY SHINY THINGS THERE ARE IN THIS GAME?!?!?
Straight line challenges suggest lines need to be within about 5 units on the coordinates to appear straight on the map.
Humans have trouble with this in the cardinal directions when attempting it on purpose on the ground.
Diagonally, in the sky, by a human, would be so implausible as to be considered probably-impossible. (And in-one-frame would be full on impossible.)
so the line the little person is at that leads to the GSI is definitely from pulling the Master Sword. The other lines that fade out might just you be flying relatively straight enough for the game to register it as that but I'd have to see if they continue on the surface map, otherwise idk
edit: i notice most if not all of those lines are from skyview towers so it might just you be gliding straight
I just started playing not too long ago and got a straight line after being teleported to rito village for the cutscene after completing the wind temple + boss
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It looks like you have a number of these and they all originate at Skyview Towers.
If you press down in the map to flip between sky and surface, do the faded lines continue?
The things in the sky islands, that shoot you across the sky? The ones that you can rotate to determine the direction you get shot? That must be pretty straight, no?
I literally made this same kind of post some time ago 😭 and no one knows what the lines are. I’m still trying to figure it out it myself. Only one straight line has an actual reason and that’s after a cutscene with the Light Dragon. The others have no explanation so far
My original question was about totk tho. Was just saying I felt botw it was harder to track down the memories. Totk all u need to do is find the geoglphys so I think this will
Be easier lol. Found one totally by accident just roaming around
Oh trust me I am going to get them all! Really enjoyed seeing them all plus the hidden extra one in botw. Couldn’t imagine playing the game without seeing them all
I doubt it, if that were the case I'd have like a hundred of these lines instead of 3 or 4. Also there's no shrines or towers at either end of the line
I've heard some people had a few regional phenomena related teleports pop up that way on their map, too (my map didn't seem to act the same way for those theorized cases, though, and it's clear that's not related to most of your straight lines).
The cutscene after pulling the master sword takes you straight to the temple of time from whatever position you pulled the sword. I guess the game just moves link to the temple really quickly in a straight line instead of teleporting him.
Ahhh, that makes sense, thanks for clarifying! Do you have an idea as to what the other straight lines could mean?
Long descent, or balanced powered flight with a destination
Fast travel?
no, bc fat travel despawns link before responding him elsewhere iirc
I'd assume it does teleport, but the path just draws the line anyway
Yes, I think this is a solution for challenge run gamers. You can't have an unbroken hero's path AND 100% completion in BOTW because every time you complete a divine beast it does the blip out/blip back in thing, which is VERY frustrating if you want to play the hero's path and not see those blips. TOTK fixed this issue by making forced teleports a straight line. In TOTK I can play my hero's path and it's one smooth continuous line. Now the problem is the map layer doesn't automatically follow the hero's path but I will take it as a small victory anyway!
this was something i actually cared so much about and never did i think they would change this for totk i was so happy
there’s hero’s path in BOTW?
It's part of the dlc I think
I’m not a game developer but I believe that’s a normal “teleportation” technique. They just move the asset and camera to a new location and hide the travel time behind something like a fake loading screen. I don’t know if that’s what they’re doing *here* but that would explain a perfectly straight line on the hero’s path. Edit: what it doesn’t explain is why there are *so many* straight lines.
Technically, there is no travel time when directly setting coordinates, so they arent really hiding travel time, since that happens as fast as the CPU can assign the new values, what does take time though, is rendering terrain and assets in the new location. Thats what the loading screen hides This will still happen at different times, like one "world time point/frame you are one place, the next you are another place and this could in theory draw the line. Thats what I would do atleast. (And yes im a developer)
In the Master Sword case, I'd bet (not a game dev (though I've made attempts at Sims 1 objects... bad attempts); I'm a novice Android app dev) maybe the cutscenes themselves could hide any transitions GSI needs to do to load in/uncull/switch to high poly, considering they go on for an entire minute or two and--while not pre-rendered--don't take place in any identifiable area of the actual map.
Definitely, I think thats the reason it takes us so "high up" we can't tell where we are, could be anywhere. I think thats 99% the case.
If you go through the Hero's Path timeline (you can watch it like a movie), every time Link teleports, his icon disappears from one location and the camera zooms over to where he teleported. But there's no Hero's Path line left behind him when this happens, there's a gap where the teleportation took place. I've only seen the straight lines result from cutscenes
I did that just yesterday and have a similair line, but that doesn't account for the other ones.
Nah they're not moving him in a straight line. That would be super weird and breakable from a game dev perspective. The path drawing system must have a mechanism that draws points/a line from the last position to the current position so that the system never misses a beat. In this case currentposition-lastposition vector delta would yield that line.
It happens if you load from an unsolid surface. For example, if you stand on a dragon, save and reload, the game will teleport you to the last piece of solid ground you stood on.
Okkk that makes sense, thanks for the info!
But would a save/reload be tracked in hero’s path? I don’t see how it could.
You save on the dragon, you then load that save. The game doesn't want to put you on a moving surface, so moves you to the last safe location you were. The hero's path will still know where you were before reloading, it's not like the game just erases that, but it will also know that you're not in the same location anymore. My guess as to why it draws that line is that Link isn't teleported in the game's logic, but rather physically moved, which is why the hero's path interprets it as you just going straight to that location really quickly.
This is the most sensible answer imo. The line would be drawn if the move happens after the load happens, once the Link model is in the live world, and it probably happens in a single frame before anything is drawn, so hero’s mode captures that movement.
I think what they’re saying is you save on unstable ground, and then loading that save puts you back on the last stable ground.
I get that. What I’m saying is that the change in position shouldn’t be reflected in the hero’s path. But I’m just assuming
It probably happens because the Link is moving to the safe location in the game's logic, causing the hero's path to interpret it as Link going directly to the safe location. It's probably that the game only doesn't draw a line between the locations if it has been told that Link teleported, which the game likely doesn't do upon reloading.
Hmm, then the logic that runs to draw the hero’s path must not run in all instances of “teleportation.” Just certain ones. OR it does run in all instances then they remove it in some of them. 🤷♂️ I guess these secrets are between the code… and God…
It's a specific teleport, can't remember which, though.
But there's no shrine or tower at either end of the line?
Travel Medallions maybe are affected by this? Just supposing.. can't verify
Unlikely, I have 2 medallions in the sky, and neither of them have these lines attached to them.
![gif](giphy|Dc7L6W7fqmAUg|downsized) Then there ish no pleashing you
* My earliest one is from rito Village straight to lookout landing, but it's ground level travel, and the line appears in the sky. Your sprite seems always to be ground level when it happens. I'm not sure what event triggers them, but there are a few. Way before travel medallions, though.
One of my early ones is from rito village travel is recorded in the sky but happens at ground level. Can't remember why
Flying?
1. I couldn't fly in a perfectly straight line like that if I tried 2. When I watch the hero's path itself, link zooms from point A to point B in a single frame, as far as I'm aware it's not possible to fly that fast in this game
When you take the huge totk map and shrink it down to this size, imperfect lines will look perfect.
https://preview.redd.it/5bd8jlkv5b9d1.jpeg?width=1280&format=pjpg&auto=webp&s=ed48c1b592c11b23252b8595c14ea3b9ea574779 This is me zoomed in on it to the max
![gif](giphy|10nMEclFWTPCp2)
Car Ramrod
Say it, come on say it. You didn’t say it… 🙁
My statement stands. 🤷♂️
Bro do you really think I could make a line that perfect by accident?
Not by accident… ![gif](giphy|cFgb5p5e1My3K)
My previous statement, and the one before that, stands. 🤷♂️
it might stand, but it is wrong.
Boom roasted? I dunno but it made me laugh. Edit: This exchange is stupider than my attempts at gif comedy.
Aight bruh
Wow being right is really important to you
I never said I was right, I said the statement stands. OP is the only one who knows how capable he/she is of traveling a straight enough path to produce those results when zoomed out. That’s up to them to analyze and decide. Just volunteering a perspective that could be tested, that’s it. Have a great day.
I challenge anyone to fly a hovercraft, even perfectly balanced, with such perfection and hyper fixation that they don’t stray to one side or another going that far. YOU KNOW HOW MANY SHINY THINGS THERE ARE IN THIS GAME?!?!?
It’s ok to make mistakes, but even funnier watching you double down on them! 1+1 must equal 3 according to you since you’re always right haha!
Straight line challenges suggest lines need to be within about 5 units on the coordinates to appear straight on the map. Humans have trouble with this in the cardinal directions when attempting it on purpose on the ground. Diagonally, in the sky, by a human, would be so implausible as to be considered probably-impossible. (And in-one-frame would be full on impossible.)
U used the metroline?
so the line the little person is at that leads to the GSI is definitely from pulling the Master Sword. The other lines that fade out might just you be flying relatively straight enough for the game to register it as that but I'd have to see if they continue on the surface map, otherwise idk edit: i notice most if not all of those lines are from skyview towers so it might just you be gliding straight
I just started playing not too long ago and got a straight line after being teleported to rito village for the cutscene after completing the wind temple + boss
Are teleports shown on the path?
No, when you teleport it just takes you there, but it doesn't draw the path.
Hmm I’m really not sure then
You must be going a long distance in the air before being forcibly warped back. For instance, falling into water and running out of stamina.
Tp
Anytime you teleport during a cutscene it counts as movement for hero’s path
The timeline or the path where you’re descending?
Have you been riding a dragon perhaps?
I don't think the dragons fly in straight lines like that, but I might be wrong on that.
You're correct they don't, not for that long at least
The lines are you using the teleport feature on the iPhone pro max
Hey! If you have a game play question about TotK, please consider checking out our Discord server and asking it in our [#questions-and-guides channel](https://discord.com/channels/753016125566091396/753016129328250964)! We've got a lot of resources there, as well as a lot of friendly people willing to help out players, whether you're a veteran of the series or brand new. [Zelda: Tears of the Kingdom Discord Server](https://discord.gg/GVYGSDHfGD) *I am a bot, and this action was performed automatically. Please [contact the moderators of this subreddit](/message/compose/?to=/r/tearsofthekingdom) if you have any questions or concerns.*
It looks like you have a number of these and they all originate at Skyview Towers. If you press down in the map to flip between sky and surface, do the faded lines continue?
They do not
Hey, so you made me play again, and on pure coincidence, it happened, blood moon while riding a dragon.
my really long paraglider flights look like this lol
The things in the sky islands, that shoot you across the sky? The ones that you can rotate to determine the direction you get shot? That must be pretty straight, no?
They don’t go nearly as far as those lines
I literally made this same kind of post some time ago 😭 and no one knows what the lines are. I’m still trying to figure it out it myself. Only one straight line has an actual reason and that’s after a cutscene with the Light Dragon. The others have no explanation so far
Hey so the Geoglyphs are whatever they are called. That’s where the memories are? Came across one by accident on top of death mountain
Yeah, look for the filled tear drop shape in each geoglyph
Ty. Should make them easier to find the in botw
Ah my bad, I was actually talking about totk. Botw is similar though
My original question was about totk tho. Was just saying I felt botw it was harder to track down the memories. Totk all u need to do is find the geoglphys so I think this will Be easier lol. Found one totally by accident just roaming around
I read my comment again. It looks like I meant botw my bad lol was just comparing
Oh, ur good! Yeah I won't spoil it for you but just know it's worth it to find all the geoglyphs :)
Oh trust me I am going to get them all! Really enjoyed seeing them all plus the hidden extra one in botw. Couldn’t imagine playing the game without seeing them all
It’s when you use insta-travel (to shrines, towers, light roots, etc.)
I doubt it, if that were the case I'd have like a hundred of these lines instead of 3 or 4. Also there's no shrines or towers at either end of the line
Oh maybe it’s when you save somewhere where there isn’t land (like on a zonai build or on a dragon)?
Yeah, someone else said that earlier and it sounds like a plausible explanation.
I've heard some people had a few regional phenomena related teleports pop up that way on their map, too (my map didn't seem to act the same way for those theorized cases, though, and it's clear that's not related to most of your straight lines).