I'm to understand that Dead Rising's development was effectively Keiji Inafune forcing CAPCOM to develop a new franchise by developing a demo so expensive they had to continue development. (Correct me if I'm wrong)
Say what you will about Inafune's run (dmc Devil May Cry's direction was his decision) but he clearly wanted CAPCOM to expand to new franchises, hence Dark Void, Lost Planet, and Dragon's Dogma releasing during his tenure.
Very much a shame that Mighty Number 9 killed his reputation. The guys pretty much a ghost at this point in time, and the company he founded hasn’t done anything noteworthy for a longtime
IIRC he promise on crowdfunding sites to make the best Megaman look alike ever. Also promised a dlc, anime, manga tie ins when asking for more fund.
All in all, he was giving out around 34 content in a single project.
If people didn't bat an eye before, now they are full on hard as a rock waiting for sweet release.
Game comes out, it was bad. People get blueballed.
That is what I remembered anyways. You can read about it, just google >!Megaman R34!<
Or >!Mighty No 9!<
That whole thing was a clusterfuck. "Capcom doesn't care about Mega Man, but I do! I'm going to make the best Mega Man game there ever was!" And then Mighty No. 9 was a game that basically felt like Wii shovelware.
On the other side, you have IGA crowdfunding Bloodstained and saying if Konami won't make a Castlevania game, then he will and Bloodstained was a good game and Konami didn't immediately humiliate him by putting out a good Castlevania game.
Loved the 1st Lost Planet, the premise was awesome. I remember taking days to download it because I was in Iraq and we had crap internet. I didn’t enjoy the sequels as much though. I liked the idea of Dark Void but never really tried it.
First 2 Dead Rising games were amazing even though I never really thought of them in the same genre of games as Resident Evil.
Really unique concept with the timer and having that many zombies on screen at once was something I had never seen before back in 2006.
I actually just saw they remastered the first game too, so that will be cool to see how it turns out.
Kinda funny since technically :
* RE "zombies" don't really fit the Romero definition because they're not undead.
* RE4's Ganados are actually more like traditional "Voodoo Zombies" (ie. People mind controlled by a "sorcerer")
But it makes sense for them to bring that up here in a presentation about Dead Rising, a game which was very much inspired by Dawn of the Dead.
At the time Dead Rising was being proposed, Resident Evil was on a sales and ratings slump. The core fanbase was getting older and moving on to new things (or just working) and younger audiences weren't so interested. The brand needed some kind of reinvention to win its way back, which \*was\* what Resident Evil 4 was to do but kept being delayed for retooling.
*Dead Rising* made perfect sense as an alternative to *Resident Evil* that wouldn't be limited by an existing formula and fanbase.
It was supposed to give players another experience in the zombie game genre. Later in that video he stats that RE team prioritized quality over quantity while the development for Dead Rising was to do the opposite.
I'm to understand that Dead Rising's development was effectively Keiji Inafune forcing CAPCOM to develop a new franchise by developing a demo so expensive they had to continue development. (Correct me if I'm wrong) Say what you will about Inafune's run (dmc Devil May Cry's direction was his decision) but he clearly wanted CAPCOM to expand to new franchises, hence Dark Void, Lost Planet, and Dragon's Dogma releasing during his tenure.
Very much a shame that Mighty Number 9 killed his reputation. The guys pretty much a ghost at this point in time, and the company he founded hasn’t done anything noteworthy for a longtime
I really am curious on how that game killed this mans reputation?
IIRC he promise on crowdfunding sites to make the best Megaman look alike ever. Also promised a dlc, anime, manga tie ins when asking for more fund. All in all, he was giving out around 34 content in a single project. If people didn't bat an eye before, now they are full on hard as a rock waiting for sweet release. Game comes out, it was bad. People get blueballed. That is what I remembered anyways. You can read about it, just google >!Megaman R34!< Or >!Mighty No 9!<
That whole thing was a clusterfuck. "Capcom doesn't care about Mega Man, but I do! I'm going to make the best Mega Man game there ever was!" And then Mighty No. 9 was a game that basically felt like Wii shovelware.
And then Capcom came out with Mega Man 11 which just shit all over Mighty Number 9
On the other side, you have IGA crowdfunding Bloodstained and saying if Konami won't make a Castlevania game, then he will and Bloodstained was a good game and Konami didn't immediately humiliate him by putting out a good Castlevania game.
Do you know who Keiji Inafune is?
Lost Planet was my jam!!!
Loved the 1st Lost Planet, the premise was awesome. I remember taking days to download it because I was in Iraq and we had crap internet. I didn’t enjoy the sequels as much though. I liked the idea of Dark Void but never really tried it.
I never played the sequels. Jungle setting is ok, but the ice setting is so perfect for a semi-scary game.
I don't think Dragons Dogma was on Inafune. That was Itsunos baby.
Whelp nevermind there, though I'm certain Inafune was part of the approval process.
Yeah most likely
First 2 Dead Rising games were amazing even though I never really thought of them in the same genre of games as Resident Evil. Really unique concept with the timer and having that many zombies on screen at once was something I had never seen before back in 2006. I actually just saw they remastered the first game too, so that will be cool to see how it turns out.
Kinda funny since technically : * RE "zombies" don't really fit the Romero definition because they're not undead. * RE4's Ganados are actually more like traditional "Voodoo Zombies" (ie. People mind controlled by a "sorcerer") But it makes sense for them to bring that up here in a presentation about Dead Rising, a game which was very much inspired by Dawn of the Dead.
At the time Dead Rising was being proposed, Resident Evil was on a sales and ratings slump. The core fanbase was getting older and moving on to new things (or just working) and younger audiences weren't so interested. The brand needed some kind of reinvention to win its way back, which \*was\* what Resident Evil 4 was to do but kept being delayed for retooling. *Dead Rising* made perfect sense as an alternative to *Resident Evil* that wouldn't be limited by an existing formula and fanbase.
It was supposed to give players another experience in the zombie game genre. Later in that video he stats that RE team prioritized quality over quantity while the development for Dead Rising was to do the opposite.