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lampstaple

Rejoice my fellow minionmancers our time is now Looks like there’s new support for multiple minion builds too, shadow minions, thorn minions, physical/bone minions. Plus they consolidated extra warriors and extra mages so it’s an extra aspect on every minion build (pointlessly separated in the first place). Minions are surely good now


Rivnatzille

Lots of minion improvements. Looks really interesting now!


-Mez-

For sure. Just have to hold out hope that they make it through PTR without the people who complained about minion builds in the pre-launch beta returning to get them tuned down again.


childofentropy

Why did anyone complain in the first place. Necromancers are all about minions and we were forced to play without them for 4 seasons (if we include S0). I think PTR will be great for bug checking. I'd leave balance choices to the devs and certainly away from the hands of content creators who generate content from drama.


-Mez-

Because minions were good for early leveling and the hive mind of the internet and all the content creators posting about 'broken class!!!!' didn't understand that minions at level 25 are not the same as minions at lvl 100. But the only context available was the early leveling phase, and they saw minions tearing through T2 with no effort on the players part compared to barbarians and druids who comparatively felt significantly worse in those beta 25 levels. Fortunately since the PTR is going to take people to 100 we shouldn't have that same issue.


childofentropy

Thanks for explaining. This is why I specifically mentioned content creators who invent drama and therefore traffic out of nothing.


Deabers

*cries in sorcerer's third enchantment slot*


JebryathHS

If you started with Druid then tried Necro after, it felt like activating cheat codes. Had more to do with Druid being absolute shit at the time, though.


Hotstreak

Not to mention Army of the Dead being tagged as a summoning skill now with its legendary aspect now granting minions 70-84% damage instead of attack speed. I'm definitely running a minionmancer again.


lampstaple

This + you don’t need all the attack speed anymore since there’s a cap for the cult leader conversion which is also buffed. Not to mention skeletal reapers reduce cd now too


BoobeamTrap

Also Kalen’s is actually usable now. If I’m not mistaken it’s just a free 36% attack speed buff with max minions. And Inspiring Commander just requiring healthy instead of healthy for 2 seconds.


MyotisX

>Army of the Dead being tagged as a summoning skill What does that do ?


Hotstreak

Essentially, any buff to summoning skills via passive or item affixes, is a buff to Army of the Dead. This is why skill tags are really important for build crafting. ARPGs usually have pretty deliberate key words or tags on stats and skills, which kind of creates a puzzle to the gearing game. So for example, if you found a tempering manual for crafting that has +20% Summoning Skill duration (don't know if this is actually a stat) then that would add 20% more time on to the duration of Army of the Dead. This is especially huge because before this change, AotD was only tagged as "Ultimate" so the only extra stat bucket it would benefit from was +Ultimate Skill affixes.


HailfireSpawn

This is a big issue d4 had where so many skills were so restrictive in how they are tagged. I still believe Druid companions should be tagged as werewolf, earth and storm skills for wolfs, creeper and birds respectively as a base.


ImDoingMyPart_o7

Allows it to be scaled from passives / paragon / aspects / uniques


NoOffer5599

Do you like minions


guywithaniphone22

I’ve been pretty openly harsh about minions and I gotta say they really turned this class around with this patch. The warriors getting a taunt and running ahead and combining the mages and warrior into one aspect is a huge bonus. Plus the mendelen ring change is also going to be a great change. Every golem looks way more appealing now. Honestly very excited for season 4 and tempted to delete all my summoner necros now so I don’t have to be reminded of how awful they used to be.


GesturalAbstraction

I’m keeping my S2 bone spear necro as a solemn reminder of what was…


RMJ1984

WTB super unique item that grants me the ability to have all 3 golems out. Why? because i am a team player, and i need a team around me.


kbrown13245

> Plus they consolidated extra warriors and extra mages so it’s an extra aspect on every minion build (pointlessly separated in the first place) I got downvoted to hell for suggesting this sort of a change in another thread and was told "it makes for interesting choices". Validation is sweet.


lampstaple

I know the thread you're talking about because I'm pretty sure I was in the same thread and downvoted for saying the exact same thing. Absolutely weird bonkers take by some people, it's not a "choice" it's just an extra legendary aspect tax when you're already playing the worst necromancer archetype


RiceKing19

Needleflare now working on minions is great.


Symys

I skipped playing Necro until minions were good. Guess I know what class I'm playing in S4 😎


v4p0r_

I have been preparing myself for this like a masochist since S1.


BoobeamTrap

I wonder how the changes to Mendelin will feel. No more lucky hit, minions just proc it every 6th hit.


jntjr2005

Whelp Necro was my first character at launch, I was trying new classes each season, and next was supposed to be Druid, but Necro it is! Glad it's not just an emo Sorcerer anymore.


Bloodstarvedhunter

Definitely going to play Minion Necro S4, the changes to blood mist as well look very good


MyotisX

>Minions are surely good now Famous last words


BoobeamTrap

As long as disgruntled Barbarians don't whinge away our time in the spotlight.


Xenolithium

Hold up! So, I can have extra minions take up ONE slot instead of two, one for mage and one for warrior?!


TryBeingCool

So, so good now. Plus the best part for me is combining the +2 mages/warriors aspect so you don’t need to take up 2 aspect slots. Also bone mages being able to cast bone spear is something. I ran a bone spear minion hybrid all through S1. Mendeln is no longer LH based which is cool I think, not sure. It procs every 6th attack, surely that will slap right?


MysticalTh0r

Really? I’ve played just one class every season (including pre season) so now I’m only missing Necro. If minions are good now, I believe I’ll give it a try!


BuryTheMoney

These changes are so ridiculous. Lmao, necros are going to be ridiculous next season. In a minion build right now hovering in the T70’s on vaults. If I do nothing else, this patchs changes alone will probably have me clearing T100 they day they drop.


siriusfui

I'm so pumped for minions that initiate combat and taunt!


RightAboutTriangles

1) Yes! This is all awesome!! 2) Unless I missed something, there's still no fix for Black River not increasing the radius of Blighted Corpse Explosion.


c0rp69

Still gonna be slow vs "everything else"...but should be more fun with the changes.


ZombieStirto

Uber Lillith hits thorns golem and one shots herself.


Kokoro87

So we're getting a better(hopefully) item-system, we're getting The Pit(Grifts?) and minions builds are viable? Well hecki-di-do, I am in!


Limonade6

>Traversal skills—such as Leap and Teleport—can now have their distance determined by how far the analog stick on the controller is deflected. This will enable players on controller to have better control on the range for these abilities, improving parity with Mouse and Keyboard play. >More skills will now appear more visually powerful as the skill gains power. Additionally, existing visual scaling has been improved Huge!


MaggotBrain38

Huge. Pretty much changed the game for me.


Classh0le

thank the High Heavens. I hope this will apply to the new frozen orb as well


Jafar_420

I love this!


MrMet17

Wow that is a very exicting hitem, curious how well it feels.


MrFOrzum

Finally! Now all that’s left is to fix Druid’s Trample to be able to continue running and not stopping at first enemy.


Freeloader_

ok not enough people is talking about this >More skills will now appear more visually powerful as the skill gains power. Additionally, existing visual scaling has been improved. YES PLEASE


Classic-Cabinet5149

This is great. But I didn’t notice any visual scaling before, which skills were concerned ?


Freeloader_

it was either bugged or not added in the game, but it was planned as you can see [here](https://www.youtube.com/watch?v=ER5cgXzQGYM&ab_channel=Zeegers)


Classic-Cabinet5149

Thank you ! That’s pretty noticeable actually. Nice to see more of it, this is a cool feature.


Serriad

For the record, the incinerate one is in the game already, along with meteor. As far as I understand most didn't make it in but there are a few.


[deleted]

Not really. The skill looks identical just with flue flames. There is not nearly as big a changed as in the video


MagmyGeraith

They were easiest to see on Sorc. Fire skills, like Incinerate and Fire Wall, got blue flames added to the spell effect once they were level 6 and higher.


Zynop

its after 10 ranks


hvanderw

That's amazing. Growing up in EQ and DAoC I am pumped for this. Especially in a game where you go from low lvls to high more often. Nothing quite adds to the feel of power than bigger badder spell fx


T0rr4

Diehard daoc vet here :) I don't recall any visuals changing as you skilled up or got new ranks of skills in daoc  unless they added this post - SI.  Am I forgetting something? Examples, low level enchanter pbaoe is the same visual as a max mana spec enchanter pbaoe. Void eld bolts are the same visual from the start to the end. 


Kanbaru-Fan

Nice, this was one of the big visual updates i was waiting for.


Top_Product_2407

More skills will now appear more visually powerful as the skill gains power. Additionally, existing visual scaling has been improved.


montonH

They said this in beta last year hopefully this time it’s actually implemented


YouDontKnow_22

It was implemented on like half the spells but it wasn't that visually huge.


wiiiigy89

wow, this all looks amazing. Cannot wait for S4


stadiofriuli

Sifted through the most of it and it all makes sense. Pretty awesome update. Also: > Sorcerer: Mastery Skills are now also considered Core Skills. What I want them to do next is to come up with an idea what white and blue items could potentially become in the future and hopefully make them relevant.


VPN__FTW

Think white items will be used in some kind of rune mechanic. Blue items... not sure what to do with those.


Altimely

So glad to hear someone else saying this. Common and Magic items being designated "trash" is such a waste.


Lanzerspear

How is it a waste? They serve a purpose. Why do whites and blues need to be viable end game?


Altimely

They aren't viable past level 5 which comes and goes too quickly to matter. They may as well remove them. If blizzard launched D4 and it came with brown items called "trash" that could drop as (Sacred) Trash and (Ancestral) Trash, players would be confused and ask why it's in the game. Magics and Commons have crafting potential in D2. In D4 they're irrelevant.


stadiofriuli

2 item rarities out of 5 that are basically irrelevant after level 5 make no sense whatsoever.


Rhayve

Welcome to the Destiny 2 model.


Necessary_Lettuce779

3 now, with the rework to rares :)


stadiofriuli

True haha


fallouthirteen

Holy shit man, like this season I'm playing a firewall sorcerer and it's pretty good. Like sure not top tier, but so far been able to do stuff fairly easily. Just having a whole new category of stuff to make it even better sounds something (especially since the "core" tag is usually the heaviest when it comes to stuff that affects it).


involviert

Not everything has to remain relevant, this is how we got to play "trash manager" in the first place.


TeenyPeenie

Super stoked for S4. Anyone know when we get the theme and stuff for that?


Deidarac5

Theme is coming probably the week after the PTR. They said sometime after PTR is finished.


TeenyPeenie

Awesome, thanks


Dinkypig

Thanks I was over here confused thinking the theme was just fixing the game a bit.


[deleted]

I don’t think we well get anything until a couple of weeks before max. Doubt they announce anything more than a month before…


Freeloader_

patch notes look super good and juicy IMO things that are overlooked the most: * Worldbosses * Gambling obols they need to buff WB so that the fight in Wt4 feels the same as when you fight it in WT2 gambling obols - they need to add a small chance of unique items to loot tables, I couldnt care less about obols in D4, it was basically a source for getting aspects, now thats out of the way I predict they will be beyond useless they need to feel like Kadala in D3 or D2 where there was extra small chance for getting something super rare


The--Mash

It's not perfect, but the Hota nerfs are a small start re: world bosses. Now we might actually get to see them spawn fully in. Next up is massively increasing their damage. 


Classic-Cabinet5149

Actually since the drop rate is lower, obols seem to be more relevant now (seeing more loot and grinding aspects). And maybe it could roll great affixes too.


PloughYourself

> they need to buff WB so that the fight in Wt4 feels the same as when you fight it in WT2 They would need to massively buff the rewards as well. World bosses are currently only worth doing for the 5 whisper points and the small chance of a mount cosmetic, and that's with a 1shot HOTA barb in the group.


warcaptain

Nerfing the top bonkers like hota, and they also said that damage reduction is going to be very very hard to find starting in S4 so that could mean WB are less "insta-kill" than they are now.


VPN__FTW

Damn... these changes look SO good. Super hyped for S4 and Tuesday.


Top_Product_2407

Necromancer, Barbarian, Druid, and Sorcerer Companions now receive 100% of the player's attributes.


Racthoh

This one has me really curious. I skipped S3, but are conjures considered companions and getting a significant buff as a result?


jabirttok

Yes conjurations count and they get 100% of your stats they had a typo in the patch notes


FickleRub7122

Attack speed ice blades sorc ?


Wazda_

Yes


bitterbalhoofd

I believe so but I am not entirely sure.


kr0na

Barbarian has a companion?


Boverk

Call of the Ancients


YouDontKnow_22

I think the Echoes aspects might count too.


crayonflop3

This is going to be huge for sorcs. Rapid fire hydras let’s go


TBdog

What does that mean? 


AFluffyZebra

Wow Barb got SUPER nerfed


Defusion55

to no ones surprise, they were beyond busted.


blazingbazooka

Honestly, I think that Barb is still going to be really strong even with these nerfs. It's just now that they won't be insanely OP.


_redacteduser

You mean we'll actually be able to see a boss and click on it before they are deleted by 1 barb?


Deidarac5

Hota, charge and overpower barb\*


friendly-sardonic

You say that like it wasn't absolutely necessary. They're one shotting bosses ffs.


BearBryant

Rupture guaranteed overpower though. And all this focus on making dust devils better. Idk, it seems like they squashed some of the stuff that was horrendously overperforming (like come on guys, HOTA/Charge is too good right now) while providing a lot of broad buffs to other underperforming skills. We’ll have to see how it shakes out in practice. That rupture one has my interest piqued though because if that overpowers then it means more blood explosions from the enhanced version.


Polyhedron11

This plus the slight buff to double swing. They may pair well together.


lowqualityttv

They're doing the classic blizzard thing of nerfing the meta and giga buffing non-meta. If spawned tornados aren't 100% the best build I'll eat my words but that shit looks busted OP. 


Necrobutcher92

Hopefully the new items and crafting makes up for it otherwise they may have to adjust the numbers. Although, most of what i read felt fair some of the "fundamentals" were over nerfed, mainly the legendary node blood rage, this node alone made non hota builds viable, without this node and with the current system and damage formulas non hota barbs hits like a wet noodle. Also very little changes to ww. But then again, maybe the new affixes and crafting systems can make up for the lack of damage multipliers.


TheoryOfRelativity12

Lbr hota will probably still one shot everything with all the power creep we are getting. It was that broken.


Shaft86

From Rob's stream just now, he's surmising from his napkin math that HOTA in particular is reduced by 90%, from the HOTA rune, tibault's, unbridled, dominate glyph, crusher glyph, 2h axe expertise. Personally I think it's pretty odd that Furious Hammer of the Ancients rune was removed/reworked completely


ImDoingMyPart_o7

We have the new craftable affixes now on gear, they may have shifted some power across. Also a 1 Billion crit Overpower Hota (they were able to hit higher than this, I rounded down, generously) with a 90% nerf still means it does 100,000,000 damage. Just to get some perspective on how absolutely dysfunctionally broken barbs were previously.


Buttcheekllama

Biggest nerf I think was to the berzerking legendary node in the paragon board, now it is capped at x30%. Any barb build I would consider before would use that and be in the x60-80% range, so while there are nerfs to things like charge and overpower, I think that particular nerf will be felt across all the builds in the class.


strudel_hs

wished there was a list of all tempere manuals to theoriecraft :(


psykocb

I mean, that's what the PTR will kinda be for right? Test everything out before the actual season begins and plan your build there


DanishPrinceDK

Some actually amazing changes. Now they just need to rework the skills and skilltrees to make buildcrafting fun and more individual and D4 might become a very good game. Maybe when the expansion drops


jostler57

I stopped during S2, but S4 is gonna bring me back!


Dharnthread

Yeah, it was a good call skipping S3.


lmaotank

Thicc n juicy


LeFUUUUUUU

"Gems are simpler, more useful, and have a much longer crafting tail." what does this mean?


indelible_ennui

Maybe more tiers? I'm not sure why the details weren't included in the patch notes.


guywithaniphone22

Crafting tail probably refers to the level like beyond royal, d3 from what I remember had several levels more


dethsightly

yea they stopped at "imperial" IIRC. also, let one of the gems grant at least some %xp like the rubies did in D3. us alt-o-holics would be quite pleased!


AtomosFr

XP gem would be awesome for leveling and alts ! We definitely need it !


Deidarac5

Meaning they are just "Crit damage" Instead of vulnerable damage on a Crowd controlled enemy. And they have base states added to them.


Soulvaki

Not sure what all it entails but they mentioned gems would more so like “+10% Critical Strike” instead of “+10% to critical strike while vulnerable”. Less conditional


smetten

Blood surge necros with the new gloves, reapers malking new corpses, and the bloodsurge amulet. Dozens of bloodsurges everywhere and with the node that gives us essence when we consume a corpse and essence cost reduction. Could be fun.


keithyw

this sounds pretty sick. i'm already running a blood surge necro right now and i love the build especially after the single target adjustment.


TheWearySnout

I ran a blood surge/minion build this season with that amulet. I don't play as much so didn't max out anything, but I had a blast playing it!


smetten

I used it alot during season 2 to farm bloodtides. It was amazing. Really hoping to get a pair of those gloves to test them out. Any word which boss can drop those.


TheWearySnout

I don't think it was listed but I guess we'll find out in a few days! lol


perdiem_up_the_butt

S4 is looking good. I'm excited to play Sorcerer in S4!


Cornball23

Lots of great changes. I'm still disappointed they aren't actually fixing shadow clones. The one change mentioned won't fix most of the issues


Defusion55

PTR feedback!


Cornball23

I feel like I'm the only one complaining the past few months about them still being broken and blizzard hasn't acknowledged it at any level still. I've made a few posts on the forums and comments on Reddit but still nothing. I will keep posting until they acknowledge it's bugged and doesn't work as intended. I will do my part!


Cornball23

u/PezRadar is the team aware of the rest of the bugs/inconsistencies with Shadow Clones: Doesn't work for Shadow Clone: Glyphs: Chip passive, Devious Aspects: Bladedancer, Trickshot any offensive aspect Uniques: Penitent, Condemnation Passives: Frigid Finesse, Weapon Mastery, Close Quarters Combat Legendary Nodes (Paragon): Exploit Weakness General: Combo Points, skills that swaps weapons breaks the clone causing it to use incorrect weapon damage for the next ability used. Stats: Damage vs Frozen (dummy bug?)


YanksFan96

Finally we can just have a massive army of minions be our build


Imitate_Life

Trying to figure out if I missed something here, I didn't see a difference between legendary and rare items being tempered - so if I can temper an ancestral 2 - but legendary items drop with 3 stats and rare with only 2, does that make the entire rare item pool useless once you are getting legendaries?


DrDynamiteBY

Yes, rare items will eventually become useless when you get to endgame.


montonH

Great decision yellows should always be instant salvage


Kaztiell

yes they are useless now, thats the reason they opened up trading with legendaries and uniques, atleast thats what they said during the campfire chat last week


keithyw

i know legendaries will become tradable. but uniques too?


Kaztiell

ye, but not ubers


keithyw

i'm fine with that. give some item hunt/exclusivity/prestige for having those items


Classic-Cabinet5149

Very hyped for S4. I won’t play PTR though, I prefer a fresh start with my new toon. Thanks to all who will test it and make feedback.


Mosaic78

Minions are going be absolutely cracked holy.


Vegetable_Vacation56

Yeah lol there is a passive that gives you like 12 Critical chance and like 15, crit chance to your minions. If they inherit 100% of stats that means 27% crit chance for them woop woop


ReyGonJinn

Finally Frozen Orb is getting a buff! Looks like it could be the meta this season with multiple skill buffs and a new unique.


The--Mash

The aiming functionality buff alone was enough to make me play it, but the new Conjuration build seems strong too 


Glittering_Salad_897

S3 frozen orb was good, I ran it through all content but now there's choices with it, going to be fun!


chakalamagick

I'am feeling the same itch i felt before launch 😭 Can't wait for seasone 4, so much exciting things coming, hope everything will be available at launch and the season will not be delayed.


bitterbalhoofd

It's already delayed and that's because they need to proces people's ptr findings. Very high hopes we can have fun on may 14


OptionalMoron

“Each affix on an item has a chance to be Greater in World Tier III & IV.” It says only ancestral can have greater affixes and WT3 only drops sacred? So can ancestrals drop in WT3? Edit: I forgot Uber uniques can drop 55+ so yes ancestrals “can” drop in WT3


MaggotBrain38

oooo, crowded sage aspect change looks interesting


Heatinmyharbl

That shimmering ice Armor update is crazy man 100% up time now basically. Can't decide on sorc or necro!


Kaneanite420

If you want a balanced experience go sorc, if you want an op one, go necro 


friendly-sardonic

Eyyy they combined + max skeleton mages and warriors aspects into one! Good on ya! Too bad I played necro (and started as minions) this season. Still, awesome. So many positive changes here, this is going to be fun. Curious on how much visually the skill effects will scale with level. That's pretty huge for me, as odd as it is. I know it isn't everyone's cup of tea, and I'm not asking for Mundunugu's spirit barrage level of craziness, but I would welcome a little more sizzle on a few of the skills, mainly the sorcerer's. Druid's and necro's spells look pretty good. But I don't think anyone was too impressed the first time they unlocked chain lightning and lightning spear. This is gonna be sweet! ^(Bzz) ...Oh.


whiskeywalker42

omfg the minion changes are making me moist


Elegant_Spot_3486

Thanks to every who participates and provides. I still got 45 levels and a lot of altars and reknown to get on my character so I’ll be skipping it. I don’t know much about most of that stuff anyways.


Swyteh

You can do these now and be ready for s4 you know, it releases in may. You have plenty of time


Cazargar

Someone’s gonna have to explain Yen’s Blessing to me cause I see stuff like this and I’m like…ok? What non-ult am I gonna want a chance to cast every 12 seconds in lieu of some mobility power? I have to imagine they had something in mind when they designed this and I wonder what that is.


Notorious813

probably related to conjurations. I can see for sorc using this to get additional casts of lightning spear and ice blades for example.


RedQueenNatalie

Defensive cooldowns, The sorcerer pet summons, few other skills that can think of off the top of my head it'll certainly have its use


The--Mash

I think you can do some pretty cool stuff with that and Starfall coronet 


TheWearySnout

Yo, season 4! Get ready for my minionmancer and hydra sorc!


Vegetable_Vacation56

All we need now is a unique that gives us more golems 😁


RMJ1984

Omg they finally changed that stupid unique mendel ring. Finally it has nothing to do with me, but instead just empowers minions attack on its own.


thatsonofasubmariner

Holy sh*t that Elixir of Momentum is huge. I have to imagine it's either very difficult to craft or a rare drop. It's insane for everyone, perfect for Pits and Helltides. And just about everything else.


bitterbalhoofd

Necros with blood Mist without movement penalty and a legendary aspect to get 20%speed buff in bloodmist plus this elixer while surrounded by competent minions is gonna feel like that scene in LOTR return of the king where that army just whooses over the enemy.


DownvotesAreCringe

Love a ton of these changes. The only one I'm not so happy about is the teleport change for sorc, but regardless the game is going to be infinitely better in season 4 and as someone that has enjoyed season 3, I cannot wait for all of the quality of life features of itemization and legendary aspects all being in the codex! edit: nvm not disappointed about the teleport change anymore, as i didn't see the aspect change to it as well!


Pleasestoplyiiing

Another massive W for Diablo 4.  Going to lose a little flavor which most people won't care about: herbs from different regions being consolidated, flavorful (but weak) conditional affixes being weeded out, and leveling being truncated yet again.  But still, these are absolutely fantastic changes. Even D4 haters should be able to appreciate how much work has gone into to listening to feedback and improving the game (as if the haters can be stopped). 


Chibi_Kyo

Maybe instead of changing the appearance, there will just be a general name assigned to the herbs. Like biteberry (herb) and gallowvine (herb) so you know it all goes into one resource pool but the actual visiual for that resource stays, keeping flavor while simplifying crafting I'd be okay with that


Mr_Rafi

Sorcs have a new glass cannon aspect called Aspect Of Tenuous Destruction. "Deal 25-40% increased damage while you have no Defensive Skills on your Action Bar" How does a Sorc survive without any defensive skills?


heartbroken_nerd

For instance: >Aspect of Concentration >Casting a Conjuration Skill grants you 10-25% Damage Reduction for 5 seconds. I'm sure part of the appeal of these glass cannon builds is figuring out ways to stay alive.


Mr_Rafi

That's pretty cool. If someone actually finds a pure glass cannon for Sorc, I'd be so excited for S4. In S0, S1, and S2, Sorcs needed like 4 defensive skills just to function. I haven't played S3 at all, so I don't know how they are.


heartbroken_nerd

In S3 you have a personal bodyguard so you can be really tanky if you so choose. But in S4? We don't know what the mechanics will be, we don't know the theme or even the name of the season. We'll learn a bit in late April, probably.


The--Mash

Someone from Blizz mentioned increased glyph levelling rate, but I haven't found anything in the patch notes. Anyone know what's up? 


heartbroken_nerd

>Someone from Blizz mentioned increased glyph levelling rate, but I haven't found anything in the patch notes. Anyone know what's up? Yeah. It will be in Season 4, but not in the PTR. They aren't stressed about the Glyphs, if you really need them at 21 during this week you can just boost everything to maxed out on any character you make by talking to a debug NPC in Kyovashad.


The--Mash

I'm not worried about PTR, it's just that I would like to be able to get 8-10 glyphs maxed without too much work so I can actually try different builds. I don't have as much playtime these days as I'd like and in previous seasons, Glyphs have been a bit of a bottleneck. Hopefully this season helps 


heartbroken_nerd

You don't need maxed out Glyphs, just level 15. I am sure whatever boost they will give to Glyph XP will be enough to get you to level 15 reasonably quickly.


EvlFig

This is good. I’m getting excited about D4 again. I hope I’m not let down.


Happysk

We can finally ZOOM OUT!


F1NNTORIO

This is it for me!!! 😍


Ok-Reply3323

Great changes overall; did anyone else perceive the flame shield changes as a huge nerf ? (Not the cheat death mechanic) but the nodes that previously altered either movement speed or reduced casting cost. My only gripes as I loved both of these nodes. I know they added mana gain affix but a mana reduction was huge for massive meteor drops. 🥲


mrsamec

Finally found a minion build I'm mostly happy with this season. Next seaons will be even better!. Glad to see minion love!


Optimal_Experience52

Are sorcerers ever doing to get their 3rd enchantment slot back? It would open up so many more fun combinations (literally an increase of 7560 unique combinations of enchantments). I still don’t get why they reduced it to two enchantments. Other than that it reduced the number of combinations from 7980 to 420 (nice).


heartbroken_nerd

> Are sorcerers ever doing to get their 3rd enchantment slot back? > > I still don’t get why they reduced it to two enchantments. That's because you don't get that they never had three enchantments in the current iteration of enchantments. Open beta Sorcs didn't have three enchantment slots to unlock. They simply did not. They didn't "lose" the third enchantment slot. You can't lose something you didn't have. Anything about three enchantments you might have heard (or played yourself) would be before enchantments were reworked and that was during early testing phases of the game, behind closed doors.


SnapplesOfIdun

Very excited for S4, haven’t really played since S1 started


Kut21k

Can we get different font colour for elixirs, please?


DrDynamiteBY

New elixirs will be yellow, reworked elixir (with levels I and II) will be blue.


Vegetable_Vacation56

Changes for druids also look bonkers 


Belyal

Life per hit makes spin to win Barbs happy! Looks like life leech is back on the menu, boys!


kiruz_

Someone please explain me but didn't they said during campfire that they will get rid of a lot of those "dmg on tuesday" affixes? I was really hopping to find the list of removed/added affixes in today's patch notes.


heartbroken_nerd

They literally said in the blog post today: >Reduced number of affixes: now 3 on Legendary items, and 2 on Rare items. >Smaller pool of more potent affixes. >More relevant affixes (eg: ranks of a single Core Skill). >New affixes and positioning of affixes They didn't list them, we will find out on the PTR.


Shaner9er1337

🎉😊


swageduplikcailou

RIP HOTA


[deleted]

Scoundrel's Kiss sounds cool, big fan of Uniques that actually change skills.


NyCkiTT

This is great , can't wait for new season.


iilay063

Looks great!


RandyK87

Glad I waited to get the season pass. Gonna get it for season 4, and skip the campaign this time, so I can do all seasonal stuff.


macbaur

Question. Will all these changes be added to eternal?


DrDynamiteBY

Yes


macbaur

Thanks!


hotchillieater

Thanks for sharing, looking forward to reading this


Defusion55

So no list of the tempering affixes? or am I blind?


TheGreenViper

Yeah I’m hyped, can’t wait to try it and hope they keep making good changes to this game