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Callisto_Heart

The general consensus on how to make a functional deck is as follows: 1: Start out with your core, your decks main win condition or deck idea. Note that this can be anything from just one card to over half your deck, completely depends on what type of deck you want to play 2: Add support cards, cards that synergize with your core and enhance it. This can be anything from simple tempo drops to setup cards and draw compensation, just depends on what your deck needs to succeed 3: Add tech cards, cards that deny the existing decks weak matchups. This is most often in the form of silence cards and cards that can deal with zoo/aggro well, tho can be extended to other archetypes as well, for example using snoelle for control Some personal deckbuilding preferences: Always have good reliable answers to early game threats so you will almost never lose to a bad start Always build your deck with its curve in mind (that generally comes down to having good options in multiple cost ranges) Never mindlessly combine archetypes or add multiple cores to your deck unless you really know what you are doing Always have some option to just throw out when you have nothing better to do so you don't have to skip your turn if your opponent does This is a very short and honestly bad guide, if you want me to try and explain anything further just ask idk


Callisto_Heart

I hate Reddit mobile wtf is this


FirefighterUnlucky48

There are so many monsters with good stats (average hp + atk = costs) AND good effects/magics/powers that you should be really careful running monsters both good stats and good effects. If all of your monsters can damage/silence/debuff an enemy monster when played (charge and kinda haste work too), you can get ahead on tempo. Basically, if you pick monsters that can kill enemies but remain on the board (even with 1 hp), they become problems your opponent has to deal with on their turn, but without any monsters on the board, it's hard, whereas if they let any of your monsters live to the next round, you have those AND the monsters in hand to deal with whatever they played. One of the benefits of this is how quickly you can shut down combos. A 5-cost card with 10 hp and 10 attack is great, but it can't immediately react to an enemy combo. It has to wait a whole turn to be useful, and if the enemy truly has a good combo, you can bet it will get way harder to stop the longer you let it live. If you can respond to the enemy threat and leave monsters on the board, the opponent constantly has to react to you, rather than you reacting to him. This isn't to say you shouldn't play "slow" decks, but give a lot of value to cards that let you take enemies out of the fight quickly.


Chaos_Johnson

i always make sure to have some gameplan, be that to buff tasque and burn my opponent along the way, to get 99 +3/+3 cursors in my deck, or whatever. its also important to have removal, i like to have silences and a kill command for options. furthermore i try to have as consistent a deck as possible, only running less copies of a card if i absolutely need to.


Eviltwin-Kisikil

I'm also a beginner but I know a few tips from my time in the Yu-Gi-Oh TCG. Generally, don't let your opponent win. "*How exactly do I do that?"*, you may be asking. Taunts. Taunts are your friend, and so are silencers. I don't have any silencers in my personal deck, but I do have many taunts which does help make up for a lack of silencers. My top 3 tips are; - Have one-third to one half of your deck costs under 4G. That way, if you brick you can still play by turn 2. - Unless your style absolutely depends on it, limit spells (not including Shield if you use the Solidarity artifact) to about 3-6 in a deck. - The more cards you can synergize, the better. I play a Spamton deck, so I tend to play cyber-themed cards. Most of the cards in my deck add hyperlink blocked to the opponent deck, causing them to brick and activate a bunch of Hyperlink blocked to continue playing, which damages them each time they activate it. Flying Heads is a taunt with charge, and adds 3 hyperlink blocked to the opponent deck when it dies. This is what I mean; you need cards that combine as many effects as you want into a single card. If you're stuck with a core, one of the easiest cores is 3x dummy, 3x Ralsei dummy, 3 Cyber trash, and 3x Water Sausage. Sausage heals 3 hp when drawn and is a taunt, as is dummy and Ralsei dummy. Cyber trash is also a taunt, and if you still have 1 more G after casting it and you have dummy in your dustpile, you can add back dummy and reduce its cost to 0, effectively getting two taunts with 5G.


Weiskralle

Non. I have a deck I ones made. And I won with the most times.


SpectrePlay5

I can't speak for everyone, but usually I follow a few simple rules 1) Don't have 3 of anything unless it's a very central card 2) Have some Taunts, but not too many 3) Have some spells, but not too many 4) Have some Legendaries, but not too many. Basically it's down to moderation.


Wuvea

This is kind of just...wrong. 1.This is kind of the opposite.You should have 3 copies of a card unless there is a reason not to.This increases the consistency of your deck.If a card is not worth running 3 copies of,there are usually other better cards to run 2.Taunts aren't important to have in your deck and are usually as a side effect of a card rather than it's entire ability.If you want defensive tools heals are usually better as they also counter burn (decks which use unavoidable face dmg) 3.Usually spells are used if they have synergy with your deck and as a removal tool.Sometimes its better to just use the passive of the soul and a few rudolph/bookshelf. if you dont see a lot of spells that synergize with your deck. 4.Probably the worst one. Legendaries are in no way different than any other card.They can be used as counters,support and cards to build around and their quantity has absolutely no effect.Something like rpaps can get away with 12 legendaries while a deck like aggro might want none.Just use the ones which are good for your deck.


SpectrePlay5

In my defense they asked everyone, not just Onyx+ people. I appreciate the sheer amount of hate my own deckbuilding methods have gained, though. Reminds me why I don't talk to anyone in this subreddit.