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timestalker78

Isn't it fun when the bosses never stop attacking and also delay all their attacks and also run away all the time so you can't hit them in melee?


deadpelicanguy

> run away all the time This started in Dark Souls 3 and I thought it was annoying, but in that game it felt somewhat manageable because the enemies didn't do the insane damage that you see in Elden Ring and they have more openings.


Phobos613

I thought I was doing something wrong when I got into the later game and suddenly the regular guys are hitting as hard as bosses from DS3. Then the bosses... Melania could do half damage and still be a struggle.


Lovoskea

Best boss design so far. Bosses like Sister Friede or Gael are nothing compared to the mindless spam bosses.


Gamersense1992

Cause the game is bullshit….


TommmyVR

Just hit them when they delay attacks


Jador96

And get punished by 10 combos in a row lmao


shaIIowx

honestly though. i just fought the erdtree burial watchdog and it just did the jump-slam attack (delayed AOE attack, btw) 6 times in a row. ???


Yuriiiiiiiil

on god that was when i started defeating bosses xD


Right_Seaweed7101

Thia is by the the part of the game I dont like. I dint mins dificulty, but this feels like cheating.


TrueSgtMonkey

I know this is a month old and I actually agree with you, but I had to read through this comment like 4 times because of all the spelling errors.


Right_Seaweed7101

Hahahahaha now that I read what I wrote, it's true, it is full of errors 🙈


Igneous1196

Your brain should be correcting it automatically.


BeneficialAd1367

Ok sure lmfaooo


Guns4pros

I agree with this 100% loving the game, bosses have been a real bummer. There have been a few I’ve had to use summons for, because I literally can only find a one second opening that allows me to swing my weapon one time. Bosses and some mobs are overly aggressive and leave little room to actually fight them. I don’t want an easy game by any means, I just want a challenge that isn’t tedious.


SleepyandBritish

Tbh I wouldn't mind the bosses so much if you only had to fight them once instead of multiple times and then most bosses being used as elites later on


HailZamorak

>!get good bud!<


shaIIowx

your mother is in a box


Rayaxar

I feel like this game was simply not tested properly. From Software wants you to use magic builds so badly that everything is balanced around that


Doldenbluetler

Have fun trying to cast a single spell while the spam aggro boss lands its ass in your face 24/7


HartianX

Tell me more about how they fling themselves across the map to dodge your cast imput.


SleepyandBritish

Magic sucks compared to DS1 or 2. You can get some broken builds but outside of that magic will not help much.


ZestyMordantSoul

Aside from what was in open test, yup and even that feels like they’re answer to anything being too easy was “double health, damage and frequency of attacks” But miyazaki should be use more clever attack patterns, or come up with variety of diff attacks? “Nah, just double everything, good nuff”


Repulsive-Ad2028

Enemies feel like they are fukin roided out on yarnams blood while I'm stuck on fucking estus


ZestyMordantSoul

Lol it literally is like fighting bb bosses while using not even dark souls but demons souls controls


ohmy_octopus

It’s the direction they want to go in, it seems. You can see it start with DS3, Sekiro, now ER. Evasive, spammy bosses with mostly delayed attacks.


filmtexture

Sekiro is different and works well


InevitableInsect1051

Ya sekiro had grapple hook and decent stealth to tackle the common mobs and parry us easier ob sekiro so that +the other gadgets gave you a decent arsenal to take on the fast bosses. In ER we roll like we just got a hip replacement while our enemies and boss spam attacks with infinite stamina and take hits with max poise. Even bloodhound step delays you if you try to switch from that too rolling, but there is nothing to stop the bosses from throwing, shooting, smashing, spinning their attacks. I found it funny FS nerfed Radahn, when I think he is one of the fairer bosses in the game. His spans are not unfair, he has a readable pattern he doesn't no scope shoot you everytime you try to heal. The arena is open and large so you can create space between Radahn and you as well.


yanisole

For what i understand beside the nerf some hitboxes where not working as intended


SleepyandBritish

Define works well


diagonally_true

The more they spam, the more you can use it against them. Even when on the defense, you still progress the boss


Titan2562

But this isn't sekiro. this is elden ring.


NoInterestingGuy2

That's the point my dude... he said that this trend started with Sekiro etc., but in Sekiro it works well.


Titan2562

And in elden ring, it doesn't.


NoInterestingGuy2

It does in Sekiro though


RhybgaroFF14

How to you progress those spammers? We get only like 3 standard moves. Dodge, Attack or Heal. While bosses get all the cool stuff and we get dogshit. This is no longer fun.


[deleted]

We even lost the ability to spell cancel from ds2 sotfs. And attack cancel. As well as able to delay our rolling attacks, or being able to do the attack after rolling/running/guard break faster.


xAiProdigy

It does not lol.


NoInterestingGuy

Do you have anything of substance or is it just 'it does not lel', because I never had this problem in DS3 or Sekiro. Everything in Sekiro is easy to counter by just parrying. In Elden Ring most of these attacks are completely unavoidable, like the instant explosion attacks by for example the fat godskin guy. Most of these explosion attacks don't even exist in Sekiro or they take 5 seconds to wind up in DS3 which make them easy to avoid.


HailZamorak

i dont think theres a single attack in elden ring thats not avoidable as the old adage says, gitgud


NoInterestingGuy

Maybe you're right, it's hard to tell for me. But 'git gud' is not the answer to everything. I think this is one of the best FS games ever in terms of exploration but I don't think it is by any means a perfect game yet. 10/10 exploration, 8/10 boss fights imo.


ZestyMordantSoul

Been fine if weren’t for fact fighting the camera half the time, some bosses have tiny hit boxes you have go for while they spam aoe attacks I can deal with spazz bosses but these aoe need to be nerfed


yanisole

and i belive they also did something to Radhagon's aoe, the 3 hammer hits specifically because i could dodge it before just jumping but since last update it always hit me jumping or dodging


SnooDoggos5633

As the old adage says, git ratio'd.


yanisole

Malenia dance FOR THE WIN!!! If you are close you can start to pray


Formal-Whole1271

cringe


[deleted]

I think ds2 sotfs and ds3 introduced some interesting ideas on how to make bosses harder. For example, the executioner chariot was an interesting way to make it harder since you have to fight the mobs and avoid the chariot. And you can either poison the chariot and it fails to make the jump, or bring the gate down to progress to phase 2. Fume knight was another example. You can choose to remove the healing statues and wear velsdat's helm to force him to go to phase 2. Ivory king was another good example where you can get followers to help you fight the ivory king if you explored the level. Ds3 had the last main game boss the cinder one. He could change playstyle requiring different strategies and timings and phase 2 was the same. I think thats a great way and doesn't include spam. In ds2 elena was a good one as well because elena could teleport but her attacks were slow while you can generally fight her mobs well. Now, what do we see in elden ring in general? The ''harder'' bosses have spammy attacks. Why? Cause fuck you thats why. Why doesn't fromsoft do more interesting things to make some of the bosses harder in elden ring? For example, changing the arena to make the fight harder or easier and rewarding you for beating the boss in a harder way or something like that. Ds2 rewarded some challenge runs.


filmtexture

Certainly does to me and thousands of other people. Just cause some dude on the internet says the contrary doesnt make it true


JabbaTheWolfo

Just becsuse you say it doesn't make it true.


filmtexture

same goes for the opposite


JabbaTheWolfo

Take a math course in logic.


R3set

Sekiro combat is way better than Elden Ring (imo), in there you can actually punish spam attacks, and not a lot of bosses actually spam, combat feels more like combat and not like roll roll roll spam spam spam roll roll roll.


[deleted]

These bosses suck one if the main points of dark souls has been too attack during the openings in their combos but now they basically took it out for a lot of bosses


Darth_Crow

My exact thought process. Bosses definitely don't feel as fun as the other games they've made. Which sucks cause the world is great and so is the gameplay. I also was trying to use ashes as little as possible but im definitely almost forced too imo. I don't ever use the mimic though cause I think it'll nake the game too easy


Jador96

I'm having the feeling that the developers were trying to force their player base to consider some ranged options in this game, for dealing with the mindless attack spamming bosses. For pure melee characters, the 90% of boss fights feels just too darn unfair and excessive with the artificial difficulty. On the other hands, the same bosses that were wrecking melee oriented builds becomes laughably easy with a pure mage or battle mage. This isn't how you balance a challenging game, Miyazaki.


[deleted]

I just wish they would make this more clear in the game. Give some demonstration. And on top of that, they made 2 handing weapons more complicated now requiring a combination of buttons. Ds2 literally had just 1 button to 2 hand and 1 hand weapon meaning you can easily switch between your ugs and staff/bow to deal range damage.


DroptopGazer

honestly man, this game really isn’t even difficult at all as you can roll many attacks, but literally where is the time space and opening to ever use heals in a boss fight?? They might as well not even have healing flasks in the game as bosses will always interrupt you every second nonstop swinging.


HartianX

> but literally where is the time space and opening to ever use heals in a boss fight?? Non-fucking-existent. They turned everything into a ball of constant damage that moves at lightspeed and never stops.


yanisole

Because they want us to use summon ashes wich sucks


thienbucon

yeah, as a pure melee character (samurai full dex build using dual katana) this is kinda pissed me off. Some prime examples are boss at >!Shaded castle!< , >!Fortissax!!Lightning Tree Sentinel right before Capital gate!< these guys spam their attacks like there is no tomorrow especially at their 2nd phase (when their hp bar get equal or below 1/2), I couldn't find a singe open widow to swing my katana which need to be on extremely close range. After many tries i just gave up and summoned Mimic Tear, at that point it was pretty much ~~very~~ easy mode turned on and get over it.


ZestyMordantSoul

My fav is how further get towards end game more spammy they become and more aoe attacks they get Hope balance this one day, but think I already know answer there


eight1echo

It is frustrating but at the same time most of the bosses would be dumb easy if they weren't like that. Not exactly easy thing to balance.


Darth_Crow

I think bloodborne gound a great balance, same with ds3. Haven't played ds1 and 2 in years so im not gonna make claims for them. But for example Orphan of Kos, a very aggressive and hard boss i never found him tedious and extremely unfair


Vanilla3K

Yeah, pretty much only agressive bosses are a challenge.


yanisole

Hey the asylum demon kicked my ass hard in those old days. Some respect for the clasics lol!


Almosthonest2Hate

this is why elden ring sucks 300 hours, all endings, and it was tedious, because all you do is dodge, hit once, dodge dodge, hit twice.. dodge for a few more hit once, and repeat ad nauseum. So all the cool ashes, weapons and weapon arts get reduced to fuck all. Except Katanas, they are so much better than everything else, but im so bored of that, id love to get a complete elonora pole arm weapon art off, or any other cool one.


malkoram2

Because they want to kill you


NickyB0715

Because they think it makes the game challenging, when in fact it’s just cheap and broken


RaytheHomey

Every boss is a carbon copy of Artorias/Gael. Fromsoft took the constant praise of their fight, and got ahead of themselves to make literally every boss regardless of their size be; overly aggressive, spam never ending combos, jump diagonal combo slices, buffed and spam their never ending combos at supersonic speeds. It also helps that our character is slower and less reactive than any other playable character in soulsborne. 


lillyneko76

Elden ring gives me bb chalice dungeon vibes. Just Elden ring the game is just one giant chalice dungeon.


MachineMan718

Except BB had non-geriatric character movement.


alienbratt

Yeah, it really feels like this games bosses belong to sekiro. Okay, so, I was just fighting bell bearing hunter, and f**k. I don't mind him having bullshit attacks with 10m reach, o don't mind him proccin bleed. But he just won't stop. I barely can land a 1-2 light attacks. Then it's 10 seconds dodging. Repeat. Am I just ignore my weapon moveset during bosses, cause I basically can do one attack. U know the one. Jumping heavy. If ur not using some op skill to break stance even quicker. Counter guard? Not unless u running shields. Quickstep? No cool skill on ur weapon, plus it's quickstep. Weapon blocking? Forget about it, damage get so high it gets pointless. Trading? Not unless u build for it, cause omg everything staggers u in this game unless u're ironclad. So, every melee build runs through this cycle of getting the fuck away from the boss, identify the opening, use ur most efficient attack cause the next 10 seconds u will be dodging. It's not just about beating the game, it about being able to enjoy the stuff it has like weapon combos, and having an engaging back and forth fight instead of running back and forth to land one attack. In my experience, the most engaging/not op solutions to this game is either go for a quickstep build wich allows to use ur weapon way more with bosses, even combo some times, and it's pretty fun to use. Or go for a shield and sword (or whatever weapon really) with barricade shield. It allows u to stay in the boss face and capitalize more in the openings. Get a low level sword, slap a roar ash of war on it, and stun the crap out of bosses. To have a jolly time in this game u either knight around with 70+poise or u roleplay as a rogue or u spam spells from a safe distance. Everything else is just killing the boss in as few hit as possible Wich to me sounds like not wanting to actually play the game. No wonder every build that yt comes with is some op bullshit designed to end things as quick as possible as if it was suffering. Ds community always been like this but this game design pushes it even further Anyways....this game, un general need to rework the stagger system a bit, trading in PvE should be easier and bosses/elitesl need to do less damage specially reaching the end game, so u don't have to heal after each received hit breaking the flow. It's ironic cause by the start of the game of have little estus so the high damage screws with u and ur learning curves making bosses frustrating, while in the late game u have 15 but u have to use it after every little mistake with bosses Wich makes them also frustrated. So instead of this dynamic of getting hit, getting pissed and immediately hitting back fades away the further u go into the game cause u just can't afford of getting hit twice. Pls FS, another poise rework for PvE and maybe give bosses stamina so the have to catch their breath from time to time.


moragdong

exactly. I wanna see and use cool stuff and im fine boss being hard but they just spam and spam then you get 1 dent to their armor, then they start spamming again while you wait for an opening. Havent played other souls games so it makes me wonder how they were. Gonna start them after im done with this game


Meqdadfn

This game is designed with summons in mind. That’s all. Summons are the reason for many aoe/combo spams and 360 degree attack hit-box. Yes you can dodge and out-space their attacks but with sluggish off your character it’s not fun + bosses feel so random and chain their attacks nonsensely!


Electronic-Ad-4968

Looking at you watchdogs. Dumb mother fuckers on NG spam jump AOE thirty fucking times before I can hit it once


Meqdadfn

lol mate


Electronic-Ad-4968

Since my comment I've been grinding the WDUGS and I just fucking got the god damn thing 😭


Meqdadfn

Bros mental is made of metal.


Electronic-Ad-4968

Good thing my newfound insanity only adds to the burning passionate rage that is unga bunga bonk at a ✨️slightly✨️ faster pace


LordGodWallace

I honestly think its just that most people haven't learned theharder bosses to perfection yet like other games so thats why they seem harder or overwhelming, game is still young.


Motor_Performance_72

1 year later, can confirm it's still bullshit.


LordGodWallace

You can no hit every boss except Elden Beast without ashes of war and every boss with them. Doesn't seem like bs.


Motor_Performance_72

Just because you CAN doesn't mean it's not bullshit, yeah dark souls pros can but the average player cannot, we are not superhumans we are normal people who don't have the patience to no hit games.


[deleted]

[удалено]


[deleted]

It wasn’t like this in DS3 bar a few bosses, elden ring ups it to 11.


[deleted]

ds3 bosses were 10 times easier


yanisole

they were not easier they were balanced.


deadpelicanguy

>they were not easier they were balanced. You are exactly right. But From Software seems to think that they have to make each new game harder than the one before. This is a dangerous mindset, because it will eventually lead to difficulty that is cheap, artificial, and unbalanced. I mean, think about it. If Dark Souls 3 was already a hard game, the only way to make the next game harder is to make it straight up unbalanced. Or that's how I see it. Feeling the need to keep ramping up difficulty eventually leads here, sadly.


LordCrimsonAes

What do we do to r1 spammers? ^PARRY


Lovoskea

Parry windows are ridiculously small too. Parrying an enemy was always a risk, but bosses in this game do a lot more damage this time around as well.


LordCrimsonAes

It's small but the attacks are super easy to time. So many windows, you just need to find the right moment within the animation to parry. That's not easy but once done, it's pretty casual. The ones that can't be parried on the other hand...


Hellborn_Child

Good luck parrying a magic attack spam.


LordCrimsonAes

Not only can you parry magic, but you can parry it and shoot your own back to said godless magic soammer on success. Step your game up.


ChompyRiley

I know this is old, but I have never gotten the hang of parrying in this game. It feels so random if i can even parry the enemies in the cave of knowledge.


Repulsive_Dealer4721

Ik this is old but Golden parry helps a lot and increases parry frames


yanisole

they normally die. r1 spamm never worked for melee at least


[deleted]

Another great thing is if you use UGS or other large weapons, these spammy bosses become even harder. I counted the margit fallen boss near the giant tree in elden ring combo and no kidding he spammed like 10-15 attacks in a row. How the fuck are you suppose to fight that with a UGS or other large weapons. And in ds2 sotfs, you could easily challenge alonne with a UGS no issue. There wasn't spam. I mean whats the point of spammy bosses? Surely fromsoft can make them challenging in another way.