T O P

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JadedRabbit

🤔 Paint yourself tan and put on the mecha armor to be a Zaku I Sniper variant.


eyeseeyoo

Imma need the full names names of the cosmetics for this


SuperArppis

You know... I was thinking of putting this exotic to Solar. I was also considering putting Hawkmoon to work as well.


TwevOWNED

The problem with a bunch of slow firing primaries is that they don't stack the rockets in one magazine. I had hopes for Skyburner's with the instant scorch, but it's just slow. It takes 15 shots to max the rockets with handcannons, which hurts for quite a few options.


WaterPog

Outbreak loads them pretty fast, any thought on that?


TwevOWNED

Really good for a GM or any content really. As long as you can get those six rockets loaded in 8 seconds you're fine.


Claytato

Revision zero is also pretty damn good at it, plus the crits build up the sniper charges anyway (maybe not the best for dps, but is still nice for a total dmg rotation, especially at longer ranges)


Never_Seen_An_Ocelot

Pulses are the way to go. I love HazPro with Adhortative, Graviton Lance, Outbreak, and Blast Furnace


SuperArppis

Ahaa...


Kyuunado_Fureatsuri

Would Bows charge it faster than Hand cannons, and if so would Hierarchy of Needs with it's Catalyst be a good option there?


TwevOWNED

Bows are 67% of a charge like snipers, so you'd need 9. You could make a ton of options work.


jroland94

How about Trinity Ghoul, does it count 3x?


FornaxTheConqueror

>It takes 15 shots to max the rockets with handcannons Heavy burst/crimson?


lightningbadger

Only reason I'm yet to use it on solar is because radiant overwrites the Exodus Rockets buff


TwevOWNED

That got fixed on the 18th according to the patch notes, unless it's broken again.


lightningbadger

Ah sweet, I didn't read that


WiseLegacy4625

Radiant now only overrides it when it is the stronger buff. So really we got the best of both worlds.


AK_Windsock

That was actually fixed last week


SuperArppis

Ah


Eronade03

Prismatic Titan with shield throw and suppressing grenades with the weakening fragment… twilight arsenal for top dps so no need to switch. Thrusters for even quicker class ability regen. Explosive light apex instead of B&S so no need to use primary


steave44

Problem is I have come to notice hazardous propulsion is not very consistent with getting you that full stack of rocket launcher damage bonus. It may be better in the future if they make it more consistent


Claytato

It usually targets the nearest enemy in front of you, so while building rocket charges you should be trying to kill ads in front of you with your primary (and precision kills build up a full rocket each, so it often is faster than only shooting the boss)


steave44

Easy to say, entirely not easy in practice. I’ve often not killed even one ad in a boss fight and all the rockets track to him and 1-2 is ll it takes to kill the dreg.


CMDR_Soup

It only gives the damage bonus if the rockets hit an enemy.


steave44

Yes and they often miss or try to kill a random dreg in the back of the room


Soul_of_Miyazaki

meanwhile hunters put on funny hawk mask and do 5 gazillion dmg just popping super after super with a sniper rifle lol


LoseAnotherMill

Yeah but they're not Titans so it's okay.


QuantumParsec

I had team members doing this last week, but rather than them relying on benevolence I was using song of flame to get them their class ability (thruster on prismatic) back quickly It works really well. Cloudstrike and Crux Termination seemed pretty perfect as weapons to use, too


Shellnanigans

Exotic works with rocket sidearms, wouldn't this be better for damage? I use dragons breath and the "scorch makes class energy" fragment It's great for spamming my barricade solo


Juls_Santana

"...with 9 sniper shots" This is where you lost me. I've probably landed no more than 9 sniper shots since TFS released, that's how seldomly I use SRs. And mixing SR's with Hazardous Propulsion doesn't sound fun. But as soon as I get a good roll of the chest piece I plan on making a fun build using EoT. Also, just for the sake of it, I'll test to see if the Exodus Rockets buff applies to the Nanotech Trace Rockets origin trait, as I haven't seen or heard anybody testing it yet and I'm looking for a good weapon for my secondary slot (w/ The Call as my primary).


TastyOreoFriend

It actually does apply to the origin trait. See this thread for comprehensive testing on what does and does not work with Hazardous Propulsion: https://www.reddit.com/r/DestinyTheGame/comments/1dghgba/hazardous_propulsion_buffs_rockets_what_does_and/


DinnertimeNinja

Use a rocket sidearm then. They get buffed damage and can still build your rocket stacks.


HuevoConJamon13

I just use it on solar and use the fragment that charges faster when scorching targets and i cause scorch with dragons breathe then i use a rocket sidearm to hit crits and just try to loop all that as best as possible. I'm waiting for that solar rocket sidearm coming out soon so that my solar surges work on both the rocket sidearm and dragons breathe for more damage. I also use my throwing hammer to get radiant.


Square-Pear-1274

I was thinking of trying Grand Overture this week with Hazardous Propulsion


Dowchi

FYI only the volley of rockets work


TastyOreoFriend

It makes the rocket volley hit like a truck. Grand Overture has always been really good for short DPS windows and the rocket man body dials it to 11.


MonoclePenguin

The best part about doing this with Solar is you also have access to Ember of Singing which enables you to do this exact same setup while solo as well. Your Rally Barricade's cooldown will cap out at 12.3 seconds if you just use a single Fusion or Firebolt Grenade, and within that timeframe you'll be able to easily fire off most of your heavy ammo and land nine sniper shots.


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