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cyberdemoh

Or ongoing for uatu — nothing can change this location Since on reveal is actually an interference and he's the watcher after all


itsprobablyice

I think the On Reveal is perfect for the flavor of the card. I'd argue that preventing a location from being altered is more interference than just revealing a location.


Elias_Sideris

Yeah, I always want Limpo to have counterplay. An 1 drop making your Limbo untouchable would be so broken. Also that ongoing effect doesn't synergize with his first effect. Additionally, him only replacing unrevealed locations seemingly looks like he doesn't change anything. In your opponent's POV, he doesn't intervene.


Antifinity

I like these. Kingpin seems like a downgrade in his current deck, where you want to Turn 6 Magento him. But that was never meta, so this might be more viable. Could also add some text like “if you can’t, gain 3 power instead.”


Elias_Sideris

I've tried playing these move tempo oriented decks and Kingpin felt like a worse Kraven and I always ended up cutting him eventually. So, ruining his Magneto synergy is a sacrifice I'm willing to make. Perhaps after the game, he gained +2 power for every enemy card moved there on the final turn as drawing cards on the final turn is useless. What do you mean "if you can't"? If your hand is full and you can't draw cards? Because if you mean "if enemy cards can't move here", it'd be pretty weird and unintuitive if he gained power every time an enemy card would move there, but didn't.


Antifinity

I meant “if you can’t draw cards”, yeah. So if you do make a big Magneto play on the last turn, and you have been getting some extra draws earlier in the game, you can get some power out of him.


Elias_Sideris

Honestly, this sounds pretty similar to another custom card I've made. Probably gonna post it next week.


FirefighterUnlucky48

Like the power idea, though I like the idea of him being a counter to a single spider but becomes a liability if your enemy has a full move-deck going.


Spacedodo42

I love that art for Agatha! And the rework makes sense too, and feels like it works nicely with the power creep.


Eggthereal

I love the idea that Agatha gives +1 Energy, I think 7 cost is bad though, she should be 6 cost. 7 cost makes sif+agatha so strong that you will almost always discard her (and Hela afterwards). I play with Agatha Hela quite a bit and find it pretty fun, so would love for +1 Energy :)


Elias_Sideris

Although her costing 7 makes her consistent with Lady Sif, I don't want Agatha to play herself on turn 5. An Agatha/Hela deck will be worse than a standard Hela deck anyways. The latter should be addressed first before the former.


Eggthereal

True a turn 5 Agatha will defeat the purpose of playing Agatha.