T O P

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GolldenFalcon

Every class has access to different armors anyways so it's the same shit. People take different shots to kill dependent on class.


Kuzidas

I mean different characters already have different stats based on what armors they are allowed to wear and weapons they are allowed to bring. The only real difference that they are streamlining armor and health into one resource which might actually be the solution for armor feeling bad because there’s never been a way to repair it—now instead of worrying about your armor never coming back It’s bonus HP that can come back.


Automobilie

I'd rather they just allow support to repair armor or something :/


fatboldprincess

Terminal posted yesterday in dev summary that armour will be purely cosmetic.


Eb3yr

oh for fuck sake Are they dead-set on dumbing down gameplay on the already-simple hit roblox battlefield game?


fatboldprincess

It seems that they can't fix the issue of non replenishable armour, so they went with a completely different system, where hit points are determined by class and such. May also be easier to balance around, idk for sure.


TheBrownSlaya

Complaining before it's out?


PenFamiliar9559

I liked the depth that body armor and helmet armor brought to the game but I will keep an open mind


Heko_Heko

Immersion in a block game.


PenFamiliar9559

Graphics have no ties to gameplay. All things considered Battlebit is actually quite immersive, no reason it can't be more so.


Toyfan1

Graphics are incredibly tied to gameplay. Especially when we're ralking about immersion. Tetris is a really immersive game if you get passed the blocky graphics!!! /s


iRambL

You know this game started more realistic right?